dwlt.thinksOutLoud

Happy Quarrel Day!

Finally. A full year, four months and three weeks since Black Easter Monday, Quarrel has seen the light of day, and you can now actually buy it for iPhone and iPad (Xbox next, with other platforms to follow, I believe). You should do that now.

The first time I saw Quarrel was almost exactly three years ago today. I was in the process of leaving Slam, and I really wasn’t sure what I wanted to do next. I paid a visit to Denki to see what they were up to, since I hadn’t been for a while. Colin and Gary showed me a few of the pilot games they had (just about) secured funding for, one of which was of course Quarrel. Every single one blew me away, and I knew I needed to be working with them. Thankfully for me, they agreed.

Things clearly didn’t pan out exactly as we planned three years ago, but Quarrel is a game that I’m incredibly proud to have played a tiny part in the creation of. The fact that I still love to play the game after being involved with it for that length of time should say something about it’s quality and longevity. I hope you enjoy playing it as much as I do.